1GAW - Week 7
Note: This is a small prototype just for the sake of practicing game programming.
I originally wanted to make a larger scoped game this week but I ran into a lot of issues with my implementation. So this is just a small demo of the train movement that I implemented.
Mouse / Keyboard and XBox Controller are supported.
W/D for acceleration and deceleration. Space for junction switching.
Right Trigger / Left Trigger for acceleration and deceleration. A for junction switching.
Source code: https://github.com/Reccy/1GAW_7
Note: Paid assets need to be manually added if you want to compile the game. (Shapes & Rewired)
Assets Used:
Shapes by Freya Holmér: https://assetstore.unity.com/packages/tools/particles-effects/shapes-173167
Rewired by Guavaman Enterprises: https://assetstore.unity.com/packages/tools/utilities/rewired-21676
Gerald's Keys by Gerald Burke on itch.io: https://gerald-burke.itch.io/geralds-keys
XBox Buttons by Arks on itch.io: https://arks.itch.io/xbox-buttons
Status | Prototype |
Platforms | HTML5 |
Author | Aaron Meaney |
Made with | Unity |
Tags | Singleplayer, Trains |
Links | Blog |
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